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	<title>DemonSlayer.com &#187; PC</title>
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		<title>PREVIEW: FEAR 2 Project origin Rogue Replica Game HD Trailer PC PS3 XBOX 360</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/5648/2009/09/09/ </link>
		<comments>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/5648/2009/09/09/ #comments</comments>
		<pubDate>Wed, 09 Sep 2009 20:25:50 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
				<category><![CDATA[MICROSOFT XBOX 360]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[SONY PS3]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[Project origin]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[replica]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[XBox 360]]></category>

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		<description><![CDATA[Funny new Replica gone rogue video...


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			<content:encoded><![CDATA[<p><strong>FEAR 2 Project origin Rogue Replica Game HD Trailer PC PS3 XBOX 360</strong><br />
<object width="425" height="350" data="http://youtube.com/v/VNnsObzOSJ0" type="application/x-shockwave-flash"><param name="src" value="http://youtube.com/v/VNnsObzOSJ0" /></object></p>
<p>Funny new Replica gone rogue video&#8230;</p>
<p><img class="alignnone size-full wp-image-5654" title="screen-shot-2009-09-09-at-43226-pm" src="http://www.demonslayer.com/wp-content/uploads/2009/09/screen-shot-2009-09-09-at-43226-pm.png" alt="screen shot 2009 09 09 at 43226 pm PREVIEW: FEAR 2 Project origin Rogue Replica Game HD Trailer PC PS3 XBOX 360" width="341" height="228" /></p>

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		<title>PREVIEW: The SECRET WORLD Debut Game HD Trailer PC XBOX 360</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/5637/2009/09/09/ </link>
		<comments>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/5637/2009/09/09/ #comments</comments>
		<pubDate>Wed, 09 Sep 2009 16:16:51 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
				<category><![CDATA[MICROSOFT XBOX 360]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[debut]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[SECRET WORLD]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.demonslayer.com/demonslayer-tv/5637/2009/09/09/ </guid>
		<description><![CDATA[We showed the second trailer to this upcoming MMO now here is the Debut trailer! 


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			<content:encoded><![CDATA[<p><strong>The SECRET WORLD Debut Game HD Trailer PC XBOX 360</strong><br />
<object width="425" height="350" data="http://youtube.com/v/wR6dxa3dSXU" type="application/x-shockwave-flash"><param name="src" value="http://youtube.com/v/wR6dxa3dSXU" /></object></p>
<p>We showed the second trailer to this upcoming MMO now here is the Debut trailer!</p>

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		<title>PREVIEW: The SECRET WORLD Battle with Demon PC XBOX 360</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/5628/2009/09/08/ </link>
		<comments>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/5628/2009/09/08/ #comments</comments>
		<pubDate>Tue, 08 Sep 2009 21:09:16 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
				<category><![CDATA[MICROSOFT XBOX 360]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[SLAYERFOCUS]]></category>
		<category><![CDATA[360]]></category>
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		<category><![CDATA[demon]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[The SECRET WORLD]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[with]]></category>
		<category><![CDATA[XBox]]></category>

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		<description><![CDATA[2nd trailer for new game coming to XBOX 360 &#038; PC


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		<title>PREVIEW: Borderlands</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/preview-borderlands/2009/07/28/ </link>
		<comments>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/preview-borderlands/2009/07/28/ #comments</comments>
		<pubDate>Tue, 28 Jul 2009 18:00:00 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<description><![CDATA[					
				
			
				It's a funny thing, Borderlands. While excitement arose during its initial 2007 announcement, it was the cel-shaded graphics that brought the game the most attention. After that, however, Borderlands sort of fell off the radar, beco...


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			<content:encoded><![CDATA[<img src="http://bulk2.destructoid.com/ul/141659-BORDERLANDS_HANDS-ON%20PREVIEW%20-%203.jpg" border="0" alt="Preview: Borderlands screenshot" width="468" />

It's a funny thing, <em>Borderlands</em>. While excitement arose during its initial 2007 announcement, it was the cel-shaded graphics that brought the game the most attention. After that, however, <em>Borderlands </em>sort of fell off the radar, becoming a game many people were not even thinking about, much less actively wanting to play. With games like <em>Fallout 3</em> and <em>Call of Duty 4</em> doing the whole shooter/RPG thing passably, it almost seemed like <em>Borderlands </em>was going to be late to the party.

Then, of course, Gearbox Software, complete with <em>Samba de Amigo</em> and <em>Brothers in Arms: Hell's Highway</em>, became ready to settle down and focus on <em>Borderlands</em>. This is when all the attention came rushing back, with outlandish claims of millions of weapons, dashing cel-shading design, and a little something about apples. Interesting game, to be sure.

Hit the jump for my impressions.

<strong><em>Borderlands</em></strong><strong> (PlayStation 3, Xbox 360, PC)
Developer: Gearbox Software
Publisher: 2K Games
To be released: October 20, 2009 </strong>

As I'm sure you've heard, <em>Borderlands </em>is an attempt to mash-up the FPS and the RPG genres, much like <em>Fallout 3</em> last year. However, <em>Borderlands </em>is also trying to toss in the co-op of <em>Left 4 Dead</em>, the team-based role assignments of high-level <em>WoW </em>gameplay, the random loot drops and dungeon designs of <em>Diablo</em>, the controls and gunplay of <em>Call of Duty 4</em>, the twisted sardonic attitude of <em>BioShock</em>, a mildly cartoonish aesthetic and humor largely based off the cyber/steampunk world of <em>Firefly</em>. Damn.

It's the graphics that are going to first attract your eye, and the bold usage of cel-shading is pretty damn daring. Joss Whedon's world of <em>Firefly </em>is certainly a major influence, as well as <em>Mad Max</em>, and you can see the influence on the planet of Pandora. Everything is left-over scrap heaps and DIY vehicles and structures, really going far to creating a world where the low and lowly fight to survive. It's definitively a futuristic western, and while modern tools are strewn about (including obnoxious helper robots and vending machines selling everything from healing items to guns to upgrades, all wrapped up in a sickly-sweet consumerist package), the game is about people surviving in a desert world, with aliens and bandits and the environment doing all that it can to kill you.

<img src="http://bulk.destructoid.com/ul/141659-preview-borderlands/image002-620x.jpg" border="0" alt="" width="620" height="348" />

A lot has been said about the cel-shaded graphics, and I'll give my personal opinion. After five minutes, it's not noticeable, except for the occasional bold black line highlighting an object. You're too focused on playing. One great benefit of the cel-shading, however, is that it goes very far toward making the game very clean to work in. Unfortunately, the two areas I played, rusty town Firestone and “The Canyon”, suffered from a lot of rusty red and browns. However, since this game relies so much on desert worlds, having the clean bold outlines really help the player, as well as look nice. While I struggle playing a game like <em>Gears of War</em>, with an enemy or key item practically camouflaged in the background, the cel-shading of <em>Borderlands</em> makes everything very clean and clear. I found that I always knew what, where and who I needed to get to. Unfortunately, there was still some jaggies I found in the game, like in certain background flags, that could use some tightening. But overall, yeah, this game looks hot.

One thing that was really disappointing in the initial areas that I visited, is that there is a major lack of NPCs. The first town had plenty of dudes to shoot, but only one NPC. He's a doctor who just stands there telling me to get batteries and stuff. Oh, and outside of town is a crotchety blind guy sitting on a porch threatening to shoot you, and there's a dumb robot helping out out. That's about it for this beginning area.

Hopefully, later areas are a bit more alive and vibrant, as the lack of NPCs created a feeling of awkward isolation. Sure, one argument could be made that this is a ghost town environment, but it's hard to believe that when I killed 30 or so bad guys ten minutes in. Enemies, thankfully are proper aliens, with split-faced, dog-like skrags, giant spiders, ax-wielding dwarfs and crazy 'roided out dudes. It's properly alien and western, and shooting them in the face is always a treat.

<img src="http://bulk.destructoid.com/ul/141659-preview-borderlands/image004-620x.jpg" border="0" alt="" width="620" height="348" />

The much touted gun systems seems to be just as expected. There are millions of non-sequitur weapons that you'll find, some more effective than others, and it's always neat to see what bizarre weapon will pop out of the next baddie. While I didn't receive this particular gem, a fellow journalist received a rocket-launching shotgun, and I was jealous.

I asked a Gearbox rep about an option for players to use the gun system like LEGOs, building their own weapons from the ground up, but it looks like this will not be happening. Gearbox doesn't want people to just build the best weapon that they can, and totally ignore the fun that will be had by random drops. Take it for what it's worth, alright?

While the first forty minutes of play was the very beginning of single player, as the soldier-class Roland, the last half of play was the four player co-op in a canyon stage about 20 levels higher. We had the options to keep playing as Roland, or we could try out sniper Mordecai, Lilith, the siren assist class, or the brutish Brick. Finding that many of the enemies had a habit of rushing me, I picked Brick.

This is where I had a chance to play with the RPG elements of the game. As you kill enemies (who have both health bars and, for every connected shot, a rising ticker of experience points) and complete objectives you'll level up. Reach a certain level, and you can assign classes and abilities to your character, with three skill trees. For example, Mordecai can gain better sniping skills or a pet eagle, Lilith can do more stat boosting skills or go invisible. My choice, Brick, can choose trees like “tank” or “berserk”. It's a fairly straight forward skill progression, and it promises to be a neat bit of customization on your path to maxing your skills out.

<img src="http://bulk.destructoid.com/ul/141659-preview-borderlands/image001-620x.jpg" border="0" alt="" width="620" height="348" />

Other things that make <em>Borderlands </em>feel RPG-like is the inclusion of color customizations for your characters, as well as loot drops and the hierarchy of weapon and shield drops. Certain areas are randomized, meaning each playthrough will be at least marginally different.

The actual gunplay seems to be very solid. With the team behind <em>Borderlands </em>having made <em>Brother in Arms: Hell's Highway</em> and the PC port of <em>Halo</em>, shooting is very solid, with each weapon feeling unique in its quirks. It controls very much like <em>Call of Duty 4</em>, which is a good thing. However, I really wish the reticule speed can be adjusted, as it felt more than a bit chuggy for me. Also, picking up items felt off, as if you aren't in the exact position to pick up say, that necessary health pack, you enter a long reload animation instead. Then you die.

Co-op multiplayer with four players is not as fast paced as a game like <em>Left 4 Dead</em>, but the team based mechanics, such as using characters for their support, tank (as in MMO), or specialized roles, is encouraged. Health and ammo need to be shared, so cooperation is important. Should you die, you enter a mode much like being knocked down in <em>L4D</em>. If you make a kill from here, you can rise up and gain a health boost. Your partners, too, can pick you up. It seems to take steps to forcing the co-op experience, and with drop-in co-op at anytime, Borderlands offers a lot of flexibility in playing with others. Hell, even versus stuff can be found in the arenas, and starting duals is as simple as both guys melee attacking each other. Standard deathmatch seems to be a little out of the picture, however.

<img src="http://bulk.destructoid.com/ul/141659-preview-borderlands/image005-620x.jpg" border="0" alt="" width="620" height="348" />

The most interesting portion of the my hands-on with Borderlands isn't even what I had hands-on with: the DLC. Coming at earliest in early 2010, the really exciting portion of DLC for Borderlands is that they can build on the most popular aspects of the game. If people are really digging the arenas, Dueling and PvP, there will be more DLC devoted to that. If the story elements are most popular, there will be more of that. If the character class system proves to be really popular, and they find room for improvement, there will be new classes to play. Basically, the parts of <em>Borderlands </em>that is most fun, well, that's what they want to keep working on.

It's easy to say that <em>Borderlands </em>is trying to do a lot, and the last thing Gearbox needs is a game that is okay as a whole, but mediocre when it comes to the specifics. Thankfully, it looks like Gearbox is really pressing to make sure that each area of the game is outstanding. From very crisp graphics, to the multiplayer heavy story-mode, to the insane amount of guns, to the solid controls, <em>Borderlands </em>should be very interesting to check out once it releases October 20.

 

from destructoid
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		<title>BONUS: Arkham Asylum&#8217;s Scarecrow Design</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/arkham-asylums-scarecrow-design-bioshock-creepy-preorder-bonus/2009/07/27/ </link>
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		<pubDate>Mon, 27 Jul 2009 20:40:00 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<description><![CDATA[See? A man in a scarecrow costume is scary. A man in a stylized scarecrow costume with hypodermic needles for fingers? Terrifying.


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			<content:encoded><![CDATA[<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/batman.jpg"><img class="left image500" src="http://cache.gawker.com/assets/images/9/2009/07/504x_batman.jpg" alt="" width="500" /></a> This Friday, GameStop revealed their preorder exclusive Scarecrow Challenge Maps for Batman: Arkham Asylum, and the villain's new look certainly coincides with his fear-inducing powers.

Players who preorder Batman: Arkham Asylum from GameStop will gain access to the Dem Bones Scarecrow Challenge Maps for the game, which pit Batman against a horde of skeletal hallucinations courtesy of Jonathan Crane. And while skellingtons are indeed creepy, they've got nothing on the new design for Crane, who looks like he's just washed up on shore after a stint in BioShock's Rapture.

<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/scarecrow.jpg"><img class="left image500" src="http://cache.gawker.com/assets/images/9/2009/07/504x_scarecrow.jpg" alt="" width="500" /></a> See? A man in a scarecrow costume is scary. A man in a stylized scarecrow costume with hypodermic needles for fingers? Terrifying.

If this is Rocksteady's Scarecrow, I'd hate to see their Mrs. King.

<br style="clear: both;" />
<br style="clear: both;" />from kotaku
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		<title>PREVIEW: Ultimate Sith Edition Star Wars: The Force Unleashed</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/ultimate-sith-edition-star-wars-force-unleashed/2009/07/27/ </link>
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		<pubDate>Mon, 27 Jul 2009 20:31:18 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<description><![CDATA[LucasArts has announced that the "Ultimate Sith Edition" of Star Wars: The Force Unleashed will hit this fall on PS3, Xbox 360, PC and Mac, bringing with it two new levels in the Star Wars Infinitycanon


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			<content:encoded><![CDATA[<p>LucasArts has announced that the &#8220;Ultimate Sith Edition&#8221; of <em>Star Wars: The Force Unleashed</em> will hit this fall on PS3, Xbox 360, PC and Mac, bringing with it two new levels in the <em>Star Wars Infinity</em>canon. One, set on Tatooine, will see Vader&#8217;s apprentice hunting down and battling Obi-Wan Kenobi, making a stop at Jabba the Hutt&#8217;s palace along the way. For the other, which takes place on Hoth, the apprentice has become the master, and &#8212; wearing the Vader-esque armor seen above &#8212; scraps with Luke Skywalker himself.</p>
<p>The Hoth mission will be exclusive to the Ultimate Sith Edition of the game; the Tatooine mission, however, will be offered as paid DLC on PS3 and 360 for owners of the less-than-ultimate original game. Additionally, the new edition will include all previously released DLC for <em>The Force Unleashed</em>on disc, including the Jedi Temple mission and various player skins.</p>
<p>It may seem strange to be launching a second edition of the title (and DLC) nearly a year after it was released, but <em>The Force Unleashed </em>remains the fastest-selling <em>Star Wars </em>game of all time (and has sold move than six million copies to date). Check out the gallery below for more first screens from the Ultimate Sith Edition.</p>
<p> </p>
<p>from joysriq</p>
<p> </p>

<div class="ngg-galleryoverview" id="ngg-gallery-35-4520">

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		<title>PREVIEW: SDCC 09 A Peak Inside Batman: ARKHAM ASYLUM</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/sdcc-09-a-peek-inside-batman-arkham-asylum/2009/07/27/ </link>
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		<pubDate>Mon, 27 Jul 2009 15:06:02 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<guid isPermaLink="false">http://www.newsarama.com/games/070925-sdcc-ArkhamAsylum.html</guid>
		<description><![CDATA[Hear from writer Paul Dini and Batman and Joker themselves about the interactive tour of duty inside Arkham's crazy house


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			<content:encoded><![CDATA[Before the screening of the Director’s Cut of Watchmen with Director Zach Snyder, Warner Bros. brought-out some big fan favorites to talk about the upcoming Batman: Arkham Asylum game Saturday Night at Comic-Con International: San Diego.

Moderator Ricardo Torres from Gamespy first ran a Silent Hill-esque teaser trailer for the game, composed of a series of macabre pans across the night-shrouded grounds of Arkham Asylum while a scratchy voice recording of the Asylum’s founder lamented his fate and chosen calling, finally questioning his own sanity and the seemingly intrinsic madness that embodied Gotham.

Earlier Arkham Asylum Trailer

After the applause died down, he called the panel out, first Rocksteady games producer Sefton Hill, the voice of Batman Kevin Conroy, whose ovation could only have been topped by the next man: Joker’s voice and sci-fi legend Mark Hamill who brought the crowd in the large panel room to their feet.  Finally writer Paul Dini (Batman: Streets of Gotham, Gotham City Sirens) joined the group on stage.

Hill announced that he was happy to be in San Diego and to have so much of Batman’s history to build of off to make this game.  He praised the game’s depth of characterization for Batman, with its focus on not only his fighting skills but his predator skills, his use of psychology and his relationship with the Joker.

Torres then asked Paul Dini about his involvement, and he realized that when he first flew to London to see the game in progress he was blown away at how much development studio Rocksteady “got” Batman.

Torres asked Hill how they chose the subject of the game.  Hill replied that they took the general Batman license and went though the 70 years of his history and were immediately attached to the idea of Arkham.  They thought "wouldn’t it be cool if Batman was trapped there with all his enemies, along with innocents he had to rescue," and that it would even be a good idea for a movie.

Torress asked about tweaks to characters, and Hill answered that Killer Croc, for example, in development he mutated away form just a big guy with a skin condition, and now he’s Godzilla in pants, lurking in Arkham’s sewer, eating the unwary.  Harley Quinn is the Joker’s inside woman at the Asylum, so her outfit is a nurse’s that she’s messed up in her special way, and her mask is just dirt from around the grounds.

On the topic of how they decided on the voices, Hill said to the crowds delight that there wasn’t even a choice; it was Conroy and Hamill or nothing.  Hamill then welcomed the crowd in the Joker’s voice and how he’s is glad that the Joker can really cut loose now that he’s out from under the standards and practices rules of TV animation.  He also said his son can’t wait to play as the Joker on the PS3 version (a feature exclusive to that system).  Dini added that it could be the first step to a mayhem filled Joker game.  Hamill then remarked that this might be his last shot at the Joker after 17 years, and Conroy praised him for his consistency with the character.  Dini added that they couldn’t get enough Joker in the game and mentioned an in-game collectable: a series of audio tapes of Joker’s psychoanalysis sessions where he and Quinn discuss his relationship with Batman that players are really going to want to find.

Hamill, who at that point had taken charge of the festivities, after noting how easy it was for he and Conroy to slip back into their rhythm for the recording session, changed the subject briefly and mentioned that he’d finished recoding an episode of Batman: The Brave and the Bold with some classic Batman talent: Adam West and Julie Newmar as Thomas and Martha Wayne, Conroy as the Phantom Stranger and himself as the Specter.  He then, to applause, praised almost all other performances of the Joker by name with special attention to Heath Ledger’s performance in The Dark Knight.  He then speculated about doing a book on tape of The Killing Joke, describing that as a dark take on the Joker like the new game.

There wasn’t time for questions, but after Hamill called out to all the Harley cosplayers in the audience, he and Dini told the story of her origins in the animated series, how the character grew organically and how proud he was that she made the leap to the comics.

The panel ended with a Joker laugh and a warning form Conroy that: “I am terror, I am the night, I am Batman!”

http://www.newsarama.com/games/070925-sdcc-ArkhamAsylum.html]]></content:encoded>
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		<title>PREVIEW: You are going to love this new Borderlands trailer</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/love-borderlands-trailer/2009/07/24/ </link>
		<comments>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/love-borderlands-trailer/2009/07/24/ #comments</comments>
		<pubDate>Fri, 24 Jul 2009 16:30:00 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<description><![CDATA[					
				
			
				Let's get right to the point: Borderlands is sh*t-hot. More and more, I'm beginning to think that the game's surprise makeover was really just a clever ploy to get people to pay attention. If so, I'll be Goddarned if it didn't work....


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			<content:encoded><![CDATA[<img src="http://bulk2.destructoid.com/ul/141178-borderhead.jpg" border="0" alt="You are going to love this new Borderlands trailer screenshot" width="468" />

Let's get right to the point: <em>Borderlands</em> is sh*t-hot. More and more, I'm beginning to think that the game's surprise makeover was really just a clever ploy to get people to pay attention. If so, I'll be Goddarned if it didn't work. While Cliffy B and BioWare's Ray Muzyka are busy pontificating about whether or not the RPG and FPS genres are blurring together, Randy Pitchford and Gearbox are making it happen -- check out GameSpot's exclusive new trailer after the break.

To be honest, I really want this game because I can play it with my girlfriend. In an interesting role reversal, I'm the RPG buff, but she's a fragging machine (although I've <em>finally</em> convinced her to play <em>Final Fantasy IX)</em>. Since the game has local and online co-op, the two of us (and two friends) can get together and have the best of both worlds. I can only hope that it will be as blissful as my imagination makes it out to be. 

If you haven't been paying attention to <em>Borderlands</em>, here's the quick-and-dirty: it's a sci-fi steam-western that  takes place on a desolate planet, but the hook is that all of the areas to explore on Pandora are randomly generated (like <em>Diablo</em>), as are the guns. If the final product is anything like I hope it is, you'll get great twitch shooting with the strategy and resource management of an RPG, as well as access to "87 bazillion guns," as the trailer proudly exclaims.

Speaking of the trailer: it's badass. It simply <em>oozes</em> style, and it makes me more excited than ever. Does anybody know what the music is? It doesn't show a lot of gameplay, but, in an interview with Nick, Gearbox chief Pitchford made it clear that it would be top-notch: "When I move right or move left or rotate my view or pull down the trigger and look down my sights, it’s just totally natural. And this is because it’s our lineage, you know, that’s what we do."

In any case, the game hits U.S. shelves on October 20th, and will storm Europe three days later. If that awesome dancing robot from the trailer is anywhere in the game, it'll be worth the $60.

 

 

from destructoid

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		<title>PREVIEW: NHL 10 adds Be A GM mode</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/nhl-10-adds-gm-mode/2009/07/22/ </link>
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		<pubDate>Wed, 22 Jul 2009 15:00:00 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<description><![CDATA[					
				
			
				Sports simulations, ostensibly, are about recreating the on-field experience in videogame form as well as possible. But as time went on, gamers wanted more out of their sports games; they wanted to try running a team as opposed to j...


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			<content:encoded><![CDATA[<img src="http://bulk.destructoid.com/ul/140876-nhl-10-be-a-gm_header.jpg" border="0" alt="NHL 10 adds Be A GM mode screenshot" width="468" />

Sports simulations, ostensibly, are about recreating the on-field experience in videogame form as well as possible. But as time went on, gamers wanted more out of their sports games; they wanted to try running a team as opposed to just playing for one, which is why most sports sims have some sort of franchise mode.

However, aside from 2K Sports’ <em>MLB Front Office Manager</em>, we haven’t really seen any games (or game modes) that focus solely on the general manager, whose job it is to maintain a team’s roster. Last year, EA Canada innovated in the playing-on-a-team space with the introduction of the vaunted Be A Pro mode, and in <em>NHL 10</em> this year, they’re debuting a Be A GM mode.

In the video after the jump, you can watch <em>NHL 10</em> producer Andy Agostini explain how Be A GM works. It appears to be a separate setup from the regular Dynasty mode, and quite a deep one, at that. The GM Tracker gives you a wealth of information about your team and your situation as a general manager, and as you complete tasks (such as winning the Stanley Cup or making a two-for-two trade), you’ll be able to upgrade your staff and improve your team.

Agostini explains that the dev team looked at real-life GMs and found that they’re judged on three things each year: the NHL Entry Draft, the trade deadline, and free agency. So those are the main areas you’ll concentrate on in the Be A GM mode. The video also mentions an all-new prospects game, so you’ll be drafting on real in-game experience, and it announces the return of the fantasy draft as well. Can you perform well enough to be honored as a legendary GM?

Hit up the Inside EA Sports blog for more info on Be A GM mode. <em>NHL 10</em>, with over 200 gameplay improvements and refinements, will be out for PS3 and 360 on September 15th.

 

 

from destructoid

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		<title>PREVIEW: Giving Voice to The Old Republic</title>
		<link>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/giving-voice-republic-bioware/2009/07/20/ </link>
		<comments>http://www.demonslayer.com/reviews-previews-for-all-forms-of-entertainment/games/pc-previews/giving-voice-republic-bioware/2009/07/20/ #comments</comments>
		<pubDate>Mon, 20 Jul 2009 17:00:00 +0000</pubDate>
		<dc:creator>The Demon Slayer</dc:creator>
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		<description><![CDATA[We've already heard the script for Star Wars: The Old Republic is more than 40 novels long. In this developer discussion, BioWare talks about the effort and why this is a game changer.


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			<content:encoded><![CDATA[<object width="502" height="410" data="http://www.gametrailers.com/remote_wrap.php?mid=52927" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=52927" /><param name="allowfullscreen" value="true" /></object> We've already heard the script for <em>Star Wars: The Old Republic</em> is more than 40 novels long. In this developer discussion, BioWare talks about the effort and why this is a game changer.

SW:TOR promises a fully voiced, more immersive MMO experience - between player and NPC, player and quest-giver, etc. The result, they hope, is a deeper investment in one's character - which of course is the coin of the realm in designing a role playing game.

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